#41 Alberta face level iterator bug.
Metadata
Property | Value |
---|---|
Reported by | Robert K (robertk@posteo.org) |
Reported at | Oct 26, 2005 14:56 |
Type | Bug Report |
Version | Git (pre2.4) [autotools] |
Operating System | Unspecified / All |
Last edited by | Robert K (robertk@posteo.org) |
Last edited at | Feb 14, 2006 17:25 |
Closed by | Robert K (robertk@posteo.org) |
Closed at | Mar 7, 2006 22:48 |
Closed in version | 1.1 |
Resolution | Fixed |
Comment | the level iteration now works correctly, but still the neighbors one gets with the intersection iterator for level iteration is not correctly in the Dune sense. |
Description
The Alberta LevelIterator in 3d for faces does not work correct for level > 0 and < maxlevel, because the neighbour setting not done correctly in the fillElinfo method. This also effect the neighbour on levels smaller than maxlevel, for leaf level everything works fine. The fillElinfo method has to be implemented new as it was done for 2d. Also the 3d uniform case works just fine.