diff --git a/doc/devel/ugreader.wml b/doc/devel/ugreader.wml index 2b7fe8ab82d5c9e6b017685089a754dcf76f3a7d..46e4d3e51b112763020778f4d1882fe73d6b7e21 100644 --- a/doc/devel/ugreader.wml +++ b/doc/devel/ugreader.wml @@ -15,7 +15,7 @@ Hence, your file reader method signature may look like this: </p> <pre> -void readMyFileFormat(Dune::UGGrid<3,3>& grid, const std::string& filename) +void readMyFileFormat(Dune::UGGrid<3>& grid, const std::string& filename) </pre> Now, in order to create a valid UGGrid object do the @@ -123,10 +123,10 @@ other process. Call <tt>loadBalance()</tt> to actually distribute the grid. <b>WARNING:</b> UG internally requests that all boundary vertices be inserted before the inner ones. That means that if your input grid doesn't comply with this, it will have its vertices reordered by -<tt>createend()</tt>. So don't be surprised if you just read a grid and write +<tt>createEnd()</tt>. So don't be surprised if you just read a grid and write it back to disk to find your vertex numberings changed. </p> <p> -Mail comments, critique, and corrections to sander@math.fu.berlin.de. +Mail comments, critique, and corrections to sander@mi.fu.berlin.de. </p>