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use a uint as default for ALUGridId::IntegerType - it was int before. Don't...

Andreas Dedner requested to merge bugfix/useUint4ALUGridId into master

use a uint as default for ALUGridId::IntegerType - it was int before. Don't need negative values so this doubles the possible size for the id without increasing memory footprint. The current implementation fails with a bisection 2d grid with 15 levels which is not too over the top for adaptive problems

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