WIP id type = int becomes quickly too small
The assert in dune/alugrid/3d/indexsets.hh:504 fails for me: alugrid_assert ( creatorNumber < nEntitiesFactor[creatorCodim] * nElements ); with for example nEntitiesFactor[creatorCodim]=2 and const typename IdType::IntegerType nElements = std::pow(nChildren,level); = 5^13 = 1220703125 The compare in the assert is then done after converting to int - which causes problems
The question is if unsigned int is big enough or if we want unsigned long?
Edited by Andreas Dedner