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[entity] Make entity a non-static interface function as in the dune grid interface

Merged Timo Koch requested to merge feature/entity-interface into master
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@@ -308,12 +308,11 @@ public:
/** \brief Create an Entity from an EntitySeed */
template <class EntitySeed>
static typename Traits::template Codim<EntitySeed::codimension>::Entity
entity(const EntitySeed& seed)
typename Traits::template Codim<EntitySeed::codimension>::Entity
entity(const EntitySeed& seed) const
{
const int codim = EntitySeed::codimension;
typedef typename Traits::template Codim<codim>::Entity Entity;
return Entity(FoamGridEntity<codim, dimgrid, const FoamGrid>(seed.impl().target()));
return FoamGridEntity<codim, dimgrid, const FoamGrid>(seed.impl().target());
}
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