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Release 3.12.1 (11-05-2015)
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* Fix bug in Makefile.am which prevented building of tarballs.
Release 3.12.0 (11-05-2015)
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The major change is this release is the official transformation of the
entire code base to C++. While pretty much everybody (read: all Dune users)
has compiled UG as C++ for many years now, the code itself was still
officially C. In the 3.12.0 release all .c files have now been renamed
to .cc, and UG will hence build as C++ by default.
Thanks to Christoph Grüninger.
* Remove code that redefines standard types on specific architectures
(Fixes Debian build problems of dune-grid)
* Fix various problems when compiling with clang
* Fix the return type of a few methods that don't actually return anything.
* Removal of dead and redundant code
* Minor cleanup and beautifications in ddd
Release 3.11.1 (2-12-2014)
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This is mainly a bugfix release. As the only behavioral change, memory
management now defaults to the operating system heap, rather than the
built-in heap. This eases debugging and appears to speed up the code.
* Make method CreateLine return void instead of INT.
This fixes a segfault when compiling with clang.
Thanks to Carsten Gräser.
* More build system and other cleanup
Release 3.11.0 (12-06-2014)
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This release contains several bugfixes related to dynamic load balancing.
It also contains many important cleanup patches (kudos to Ansgar Burchardt).
* Properly set SideVector VCOUNT fields after load balancing
(Dune FlySpray 810: https://dune-project.org/flyspray/index.php?do=details&task_id=810 )
* Bugfix: Alway identify MIDNODEs to the proclist of the father edge
* Bugfix: Initialize EDIDENT for edges for 3d _and 2d_ before refinement
* Bugfix: Call the RestrictPartitioning method more often before adaptive refinement
* Remove the Fortran interface to the DDD library
* Remove left-overs from the Chaco load balancer which used to be contained
in the UG source tree
* Remove lots of code related to obsolete architectures and the old build system
* Remove old, non-free version of netgen
* Constification in the DDD subsystem
* Various build-system improvements