Newer
Older
// -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi: set et ts=4 sw=2 sts=2:
// $Id$
#ifndef DUNE_DEBUGSTREAM_HH
#define DUNE_DEBUGSTREAM_HH
#include <iostream>
#include <stack>
namespace Dune {
/*! \defgroup DebugOut Debug output
The debug output is implemented by instances of DebugStream which
provides the following features:
- output-syntax in the standard ostream-notation
- output can be totally deactivated depending on template parameters
- streams with active output can be deactivated during runtime
- redirecting to std::ostream or other DebugStream s during runtime
- stack oriented state
The Dune-components should use the streams explained in \ref StdStreams
for output so that applications may redirect the output globally.
Changes in runtime are provided by three sets of methods:
- push()/pop() sets new activation flag or restore old setting
- attach()/detach() redirects output to a different std::ostream or restore old stream
- tie()/untie() redirects output through another DebugStream. If the state of the master stream changes (activation or output-stream) it is changed in the tied stream as well
The first methods implement a full stack whereas tie() is a bit
different: though a tied stream may be (de)activated via
push()/pop() you cannot attach() or detach() an output. You'll need
to change the master stream instead.
\section DebugAppl Applications
Applications using the Dune-library should create an independent set
of DebugStreams so that the debug levels can be changed separately.
Example:
\code
static const Dune::DebugLevel APPL_MINLEVEL = 3;
Dune::DebugStream<1, APPL_MINLEVEL> myverbose;
Dune::DebugStream<2, APPL_MINLEVEL> myinfo;
Dune::DebugStream<3, APPL_MINLEVEL> mywarn;
\endcode
This code creates three streams of which only the last one really
creates output. The output-routines of the other streams vanish in
optimized executables.
You can use the common_bits-Template to switch to a policy using bitflags:
\code
enum { APPL_CORE = 1, APPL_IO = 2, APPL_GRAPHICS = 4};
static const Dune::DebugLevel APPL_DEBUG_MASK = APPL_CORE | APPL_GRAPHICS;
static const Dune::DebugLevel APPL_ACTIVE_MASK = 0xff;
Dune::DebugStream<APPL_CORE, APPL_DEBUG_MASK, APPL_ACTIVE_MASK, Dune::common_bits> coreout;
Dune::DebugStream<APPL_IO, APPL_DEBUG_MASK, APPL_ACTIVE_MASK, Dune::common_bits> ioout;
Dune::DebugStream<APPL_GRAPHICS, APPL_DEBUG_MASK, APPL_ACTIVE_MASK, Dune::common_bits> graphout;
\endcode
Applications that wish to redirect the \ref StdStreams through their
private streams may use the tie()-mechanism:
\code
// initialize streams like above
Dune::dwarn.tie(coreout);
// ... Dune-output to dwarn will be directed through coreout ...
Dune::dwarn.untie();
\endcode
Keep in mind to untie() a stream before the tied stream is destructed.
An alternative is to attach() an output stream defined by the application:
\code
std::ofstream mylog("application.log");
Dune::dwarn.attach(mylog);
\endcode
/**
\addtogroup DebugOut
\{
*/
/*! \file
This file implements the class DebugStream to support output in a
variety of debug levels. Additionally, template parameters control
if the output operation is really performed so that unused debug
levels can be deactivated
*/
/*! \brief Type for debug levels.
Only positive values allowed
*/
typedef unsigned int DebugLevel;
value is false if current is below the threshold, true otherwise
This is the default struct to control the activation policy of
DebugStream and deactivates output below the threshold
*/
template <DebugLevel current, DebugLevel threshold>
struct greater_or_equal {
static const bool value = (current >= threshold);
};
/*! \brief activate if current and mask have common bits switched on.
This template implements an alternative strategy to activate or
deactivate a DebugStream. Keep in mind to number your streams as
powers of two if using this template
*/
template <DebugLevel current, DebugLevel mask>
struct common_bits {
Oliver Sander
committed
enum {value = ((current & mask)!=0) };
};
//! \brief standard exception for the debugstream
class DebugStreamError : public IOError {};
class StreamWrap {
public:
StreamWrap(std::ostream& _out) : out(_out) { };
std::ostream& out;
StreamWrap *next;
};
//! \brief Intermediate class to implement tie-operation of DebugStream
class DebugStreamState {
// !!! should be protected somehow but that won't be easy
public:
//! \brief current output stream and link to possibly pushed old output streams
StreamWrap* current;
//! \brief flag to switch output during runtime
bool _active;
bool _tied;
//! \brief how many streams are tied to this state
unsigned int _tied_streams;
};
/*!
\brief Generic class to implement debug output streams
The main function of a DebugStream is to provide output in a
standard ostream fashion that is fully deactivated if the level of
the stream does not meet the current requirements. More information in \ref DebugOut
\param thislevel this level
\param dlevel level needed for any output to happen
\param alevel level needed to switch activation flag on
\param activator template describing the activation policy
\todo Fix visibility of internal data
*/
template <DebugLevel thislevel = 1,
DebugLevel dlevel = 1,
DebugLevel alevel = 1,
template<DebugLevel, DebugLevel> class activator = greater_or_equal>
class DebugStream : public DebugStreamState {
public:
/*! \brief Create a DebugStream and set initial output stream
during runtime another stream can be attach()ed, however the
initial stream may not be detach()ed.
*/
DebugStream(std::ostream& out = std::cerr) {
// start a new list of streams
current = new StreamWrap(out);
current->next = 0;
// check if we are above the default activation level
_active = activator<thislevel,alevel>::value;
// we're not tied to another DebugStream
_tied = false;
// no child streams yet
_tied_streams = 0;
};
/*! \brief Create a DebugStream and directly tie to another DebugStream
The fallback is used if a DebugStream constructed via this method
is untie()ed later. Otherwise the stream would be broken afterwards.
*/
DebugStream (DebugStreamState& master,
std::ostream& fallback = std::cerr)
{
// start a new list of streams
current = new StreamWrap(fallback);
current->next = 0;
// check if we are above the default activation level
_active = activator<thislevel,alevel>::value;
_tied_streams = 0;
// tie to the provided stream
_tied = true;
tiedstate = &master;
tiedstate->_tied_streams++;
};
if other streams still tie() to this stream an exception will be
thrown. Otherwise the child streams would certainly break on the
next output
*/
~DebugStream() {
// untie
if (_tied)
tiedstate->_tied_streams--;
else {
// check if somebody still ties to us...
if (_tied_streams != 0)
DUNE_THROW(DebugStreamError,
"There are streams still tied to this stream!");
};
// remove ostream-stack
while (current != 0) {
StreamWrap *s = current;
current = current->next;
delete s;
};
};
//! \brief Generic types are passed on to current output stream
template <class T>
DebugStream& operator<<(const T data) {
// remove the following code if stream wasn't compiled active
if (activator<thislevel, dlevel>::value) {
if (! _tied) {
if (_active)
current->out << data;
} else {
if (_active && tiedstate->_active)
tiedstate->current->out << data;
};
};
return *this;
}
/*! \brief explicit specialization so that enums can be printed
Operators for built-in types follow special
rules (§11.2.3) so that enums won't fit into the generic
method above. With an existing operator<< for int however
the enum will be automatically casted.
*/
DebugStream& operator<<(const int data) {
// remove the following code if stream wasn't compiled active
if (activator<thislevel, dlevel>::value) {
if (! _tied) {
if (_active)
current->out << data;
} else {
if (_active && tiedstate->_active)
tiedstate->current->out << data;
};
};
return *this;
//! \brief pass on manipulators to underlying output stream
DebugStream& operator<<(std::ostream& (*f)(std::ostream&)) {
if (activator<thislevel, dlevel>::value) {
if (! _tied) {
if (_active)
f(current->out);
} else {
if (_active && tiedstate->_active)
f(tiedstate->current->out);
};
}
return *this;
};
//! \brief pass on flush to underlying output stream
DebugStream& flush() {
if (activator<thislevel, dlevel>::value) {
if (! _tied) {
if (_active)
current->out.flush();
} else {
if (_active && tiedstate->_active)
tiedstate->current->out.flush();
};
}
return *this;
};
//! \brief set activation flag and store old value
void push(bool b) {
// are we at all active?
if (activator<thislevel,alevel>::value) {
_actstack.push(_active);
_active = b;
} else {
// stay off
_actstack.push(false);
};
};
//! \brief restore previously set activation flag
void pop() throw(DebugStreamError) {
if (_actstack.empty())
DUNE_THROW(DebugStreamError, "No previous activation setting!");
_active = _actstack.top();
_actstack.pop();
};
/*! \brief reports if this stream will produce output
a DebugStream that is deactivated because of its level will always
return false, otherwise the state of the internal activation is
returned
*/
bool active() const {
return activator<thislevel, dlevel>::value && _active;
};
/*! \brief set output to a different stream.
Old stream data is stored
*/
void attach(std::ostream& stream) {
if (_tied)
DUNE_THROW(DebugStreamError, "Cannot attach to a tied stream!");
StreamWrap* newcurr = new StreamWrap(stream);
newcurr->next = current;
current = newcurr;
};
//! \brief detach current output stream and restore to previous stream
void detach() throw(DebugStreamError) {
if (current->next == 0)
DUNE_THROW(DebugStreamError, "Cannot detach initial stream!");
if (_tied)
DUNE_THROW(DebugStreamError, "Cannot detach a tied stream!");
StreamWrap* old = current;
current = current->next;
delete old;
};
void tie(DebugStreamState& to) throw(DebugStreamError) {
if (to._tied)
DUNE_THROW(DebugStreamError, "Cannot tie to an already tied stream!");
if (_tied)
DUNE_THROW(DebugStreamError, "Stream already tied: untie first!");
_tied = true;
tiedstate = &to;
// tell master class
tiedstate->_tied_streams++;
};
void untie() throw(DebugStreamError) {
if(! _tied)
DUNE_THROW(DebugStreamError, "Cannot untie, stream is not tied!");
tiedstate->_tied_streams--;
_tied = false;
tiedstate = 0;
};
private:
//! \brief pointer to data of stream we're tied to
DebugStreamState* tiedstate;
/*! \brief Activation state history.
store old activation settings so that the outside code doesn't
need to remember */
std::stack<bool> _actstack;