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// -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi: set et ts=4 sw=2 sts=2:
#ifndef DUNE_MATH_HH
#define DUNE_MATH_HH
/** \file
* \brief Some useful basic math stuff
*/
#include <cmath>
namespace Dune
{
/**
\brief Provides commonly used mathematical constants.
a struct that is specialized for types repesenting real or complex
numbers. I provides commonly used mathematical constants with the
required accuary for the specified type.
*/
template< class Field >
struct MathematicalConstants;
/**
\brief Standard implementation of MathematicalConstants.
* e as std::exp(1.0)
* pi as std::acos(-1.0)
template< class T >
struct StandardMathematicalConstants
static T e ()
{
static const T e = std::exp( T( 1 ) );
return e;
}
static T pi ()
{
static const T pi = std::acos( T( -1 ) );
return pi;
}
};
// MathematicalConstants for float
// -------------------------------
template<>
struct MathematicalConstants< float >
: public StandardMathematicalConstants< float >
{};
// MathematicalConstants for double
// --------------------------------
template<>
struct MathematicalConstants< double >
: public StandardMathematicalConstants< double >
{};
// MathematicalConstants for long double
// -------------------------------------
template<>
struct MathematicalConstants< long double >
: public StandardMathematicalConstants< long double >
{};
}
#endif // #ifndef DUNE_MATH_HH