Skip to content
Snippets Groups Projects
Commit 09c6b66a authored by Oliver Sander's avatar Oliver Sander
Browse files

the boundaryId() method always returns 1 now, in lack of any further...

the boundaryId() method always returns 1 now, in lack of any further specification of what it is supposed to do

[[Imported from SVN: r3703]]
parent dce2083b
Branches
Tags
No related merge requests found
......@@ -24,7 +24,6 @@ namespace Dune {
*/
template<class GridImp>
class OneDGridIntersectionIterator :
// public Dune::OneDGridEntityPointer<0, GridImp>,
public IntersectionIteratorDefault <GridImp, OneDGridIntersectionIterator>
{
enum { dim=GridImp::dimension };
......@@ -34,9 +33,7 @@ namespace Dune {
//! Constructor for a given grid entity
OneDGridIntersectionIterator(OneDEntityImp<1>* center, int nb) : center_(center), neighbor_(nb)
{
// this->virtualEntity_.setToTarget(target());
}
{}
public:
......@@ -56,7 +53,6 @@ namespace Dune {
//! prefix increment
void increment() {
neighbor_++;
// this->virtualEntity_.setToTarget(target());
}
OneDEntityImp<1>* target() const {
......@@ -148,8 +144,7 @@ namespace Dune {
//! return information about the Boundary
int boundaryId () const {
#warning please implement a coarse grid boundary segment id
return 0;
return 1;
}
//! intersection of codimension 1 of this neighbor with element where
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment