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Commit 63189902 authored by Oliver Sander's avatar Oliver Sander
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slightly better documentation for ownersFather() and positionInOwnersFather()

[[Imported from SVN: r3706]]
parent 983a5bc8
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......@@ -440,13 +440,19 @@ namespace Dune
//! Geometry of this entity
const Geometry& geometry () const { return realEntity.geometry(); }
/*! Location of this vertex within a mesh entity of codimension 0 on the coarse grid.
This can speed up on-the-fly interpolation for linear conforming elements
Possibly this is sufficient for all applications we want on-the-fly.
/** \brief Returns an element on the next-coarser level that contains this vertex
This method is for fast implementations of interpolation for linear conforming elements.
Of course, there may be more than one element on the coarser grid containing this
vertex. In that case it is not prescribed precisely which of those elements
gets returned.
*/
EntityPointer ownersFather () const { return realEntity.ownersFather(); }
//! This entity's position in local coordinates of the owners father
/** \brief This vertex' position in local coordinates of the owners father
For fast implementation of P1 finite elements
*/
const FieldVector<ct, dim>& positionInOwnersFather () const { return realEntity.positionInOwnersFather(); }
//! Copy constructor from EntityImp
......
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