Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
D
dune-common
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Timo Koch
dune-common
Commits
63189902
Commit
63189902
authored
19 years ago
by
Oliver Sander
Browse files
Options
Downloads
Patches
Plain Diff
slightly better documentation for ownersFather() and positionInOwnersFather()
[[Imported from SVN: r3706]]
parent
983a5bc8
Branches
Branches containing commit
Tags
Tags containing commit
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
grid/common/entity.hh
+10
-4
10 additions, 4 deletions
grid/common/entity.hh
with
10 additions
and
4 deletions
grid/common/entity.hh
+
10
−
4
View file @
63189902
...
...
@@ -440,13 +440,19 @@ namespace Dune
//! Geometry of this entity
const
Geometry
&
geometry
()
const
{
return
realEntity
.
geometry
();
}
/*! Location of this vertex within a mesh entity of codimension 0 on the coarse grid.
This can speed up on-the-fly interpolation for linear conforming elements
Possibly this is sufficient for all applications we want on-the-fly.
/** \brief Returns an element on the next-coarser level that contains this vertex
This method is for fast implementations of interpolation for linear conforming elements.
Of course, there may be more than one element on the coarser grid containing this
vertex. In that case it is not prescribed precisely which of those elements
gets returned.
*/
EntityPointer
ownersFather
()
const
{
return
realEntity
.
ownersFather
();
}
//! This entity's position in local coordinates of the owners father
/** \brief This vertex' position in local coordinates of the owners father
For fast implementation of P1 finite elements
*/
const
FieldVector
<
ct
,
dim
>&
positionInOwnersFather
()
const
{
return
realEntity
.
positionInOwnersFather
();
}
//! Copy constructor from EntityImp
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment