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Timo Koch
dune-common
Commits
e4df1341
Commit
e4df1341
authored
20 years ago
by
Oliver Sander
Browse files
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Plain Diff
Die Leseroutinen für Hexagitter und Tetragitter sind jetzt fusioniert
[[Imported from SVN: r591]]
parent
5e92d724
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1 changed file
lib/io/amuggridreader.cc
+187
-175
187 additions, 175 deletions
lib/io/amuggridreader.cc
with
187 additions
and
175 deletions
lib/io/amuggridreader.cc
+
187
−
175
View file @
e4df1341
...
...
@@ -8,6 +8,8 @@
#include
<amiramesh/AmiraMesh.h>
#include
<vector>
//#define __USE_PARAMETRIZATION_LIBRARY__
#ifdef __USE_PARAMETRIZATION_LIBRARY__
...
...
@@ -576,6 +578,8 @@ catch (const char* msg) {
void
Dune
::
AmiraMeshReader
<
Dune
::
UGGrid
<
3
,
3
>
>::
buildGrid
(
UGGrid
<
3
,
3
>&
grid
,
AmiraMesh
*
am
)
try
{
bool
isTetraGrid
=
am
->
findData
(
"Tetrahedra"
,
HxINT32
,
4
,
"Nodes"
);
printf
(
"before makeNew
\n
"
);
// call configureCommand and newCommand
grid
.
makeNewUGMultigrid
();
...
...
@@ -590,10 +594,6 @@ void Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::buildGrid(UGGrid<3,3>& grid, Ami
double
nodePos
[
DIM
];
UG3d
::
NODE
*
theNode
;
//std::cout << "Loading Amira mesh " << filename << "\n";
float
*
am_node_coordinates_float
=
NULL
;
double
*
am_node_coordinates_double
=
NULL
;
...
...
@@ -611,8 +611,11 @@ void Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::buildGrid(UGGrid<3,3>& grid, Ami
}
AmiraMesh
::
Data
*
tetrahedronData
=
am
->
findData
(
"Tetrahedra"
,
HxINT32
,
4
,
"Nodes"
);
int
*
elemData
=
(
int
*
)
tetrahedronData
->
dataPtr
();
AmiraMesh
::
Data
*
elementData
=
(
isTetraGrid
)
?
am
->
findData
(
"Tetrahedra"
,
HxINT32
,
4
,
"Nodes"
)
:
am
->
findData
(
"Hexahedra"
,
HxINT32
,
8
,
"Nodes"
);
int
*
elemData
=
(
int
*
)
elementData
->
dataPtr
();
/*
All Boundary nodes are assumed to be inserted already.
...
...
@@ -668,27 +671,21 @@ void Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::buildGrid(UGGrid<3,3>& grid, Ami
/* all inner nodes are inserted , now we insert the elements */
int
noOfElem
=
am
->
nElements
(
"Tetrahedra"
);
int
noOfElem
=
(
isTetraGrid
)
?
am
->
nElements
(
"Tetrahedra"
)
:
am
->
nElements
(
"Hexahedra"
);
int
noOfCreatedElem
=
0
;
for
(
i
=
0
;
i
<
noOfElem
;
i
++
)
{
int
cornerIDs
[
4
];
//AmiraGetCornerIDsOfElem(i, cornerIDs);
int
numberOfCorners
=
(
isTetraGrid
)
?
4
:
8
;
/* only tetrahedrons */
/* printf("MeshAccess: elem id : %d, node ids : %d %d %d %d\n", i,
elemData[4*i+0], elemData[4*i+1], elemData[4*i+2], elemData[4*i+3]);*/
cornerIDs
[
0
]
=
elemData
[
4
*
i
]
-
1
;
cornerIDs
[
1
]
=
elemData
[
4
*
i
+
1
]
-
1
;
cornerIDs
[
2
]
=
elemData
[
4
*
i
+
2
]
-
1
;
cornerIDs
[
3
]
=
elemData
[
4
*
i
+
3
]
-
1
;
for
(
i
=
0
;
i
<
noOfElem
;
i
++
)
{
int
cornerIDs
[
numberOfCorners
];
/* printf("elem id : %d, node ids : %d %d %d %d\n", i, cornerIDs[0], cornerIDs[1], cornerIDs[2], cornerIDs[3]); */
for
(
int
j
=
0
;
j
<
numberOfCorners
;
j
++
)
cornerIDs
[
j
]
=
elemData
[
numberOfCorners
*
i
+
j
]
-
1
;
if
(
InsertElementFromIDs
(
grid
.
multigrid_
->
grids
[
0
],
4
,
cornerIDs
,
NULL
)
==
NULL
)
if
(
InsertElementFromIDs
(
grid
.
multigrid_
->
grids
[
0
],
numberOfCorners
,
cornerIDs
,
NULL
)
==
NULL
)
throw
(
"inserting an element failed"
);
noOfCreatedElem
++
;
...
...
@@ -699,14 +696,17 @@ void Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::buildGrid(UGGrid<3,3>& grid, Ami
if
(
noOfElem
!=
noOfCreatedElem
)
throw
(
"inserting an element failed"
);
UG3d
::
UserWriteF
(
"amiraloadmesh: %d
elements created
\n
"
,
noOfCreatedElem
)
;
std
::
cout
<<
"AmiraMesh reader: "
<<
noOfCreatedElem
<<
"
elements created
.
\n
"
;
// set the subdomainIDs
AmiraMesh
::
Data
*
am_material_ids
=
am
->
findData
(
"Tetrahedra"
,
HxBYTE
,
1
,
"Materials"
);
if
(
!
am_material_ids
)
throw
(
"Field 'Materials' not found."
);
char
*
material_ids
=
0
;
AmiraMesh
::
Data
*
am_material_ids
=
(
isTetraGrid
)
?
am
->
findData
(
"Tetrahedra"
,
HxBYTE
,
1
,
"Materials"
)
:
am
->
findData
(
"Hexahedra"
,
HxBYTE
,
1
,
"Materials"
);
char
*
material_ids
=
(
char
*
)
am_material_ids
->
dataPtr
();
if
(
am_material_ids
)
material_ids
=
(
char
*
)
am_material_ids
->
dataPtr
();
i
=
0
;
UG3d
::
ELEMENT
*
theElement
;
...
...
@@ -714,7 +714,10 @@ void Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::buildGrid(UGGrid<3,3>& grid, Ami
{
/* get subdomain of element */
int
id
=
material_ids
[
i
];
int
id
=
-
1
;
if
(
material_ids
)
id
=
material_ids
[
i
];
#define ControlWord(p,ce) (((unsigned int *)(p))[UG3d::control_entries[ce].offset_in_object])
#define CW_WRITE(p, ce, n) ControlWord(p,ce) = (ControlWord(p,ce)&UG3d::control_entries[ce].xor_mask)|(((n)<<UG3d::control_entries[ce].offset_in_word)&UG3d::control_entries[ce].mask)
...
...
@@ -812,15 +815,29 @@ int Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::createHexaDomain(UGGrid<3,3>& gri
AmiraMesh
*
am
,
const
std
::
string
&
filename
)
{
//const int DIM = 3;
//const int MAX_CORNERS_OF_LINEAR_PATCH = DIM;
const
int
CORNERS_OF_BND_SEG
=
4
;
const
int
DIMWORLD
=
3
;
int
point
[
CORNERS_OF_BND_SEG
]
=
{
-
1
,
-
1
,
-
1
,
-
1
};
double
midPoint
[
3
]
=
{
0
,
0
,
0
};
double
radius
=
1
;
// get the different data fields
float
*
am_node_coordinates_float
=
NULL
;
double
*
am_node_coordinates_double
=
NULL
;
AmiraMesh
::
Data
*
am_coordinateData
=
am
->
findData
(
"Nodes"
,
HxFLOAT
,
3
,
"Coordinates"
);
if
(
am_coordinateData
)
am_node_coordinates_float
=
(
float
*
)
am_coordinateData
->
dataPtr
();
else
{
am_coordinateData
=
am
->
findData
(
"Nodes"
,
HxDOUBLE
,
3
,
"Coordinates"
);
if
(
am_coordinateData
)
am_node_coordinates_double
=
(
double
*
)
am_coordinateData
->
dataPtr
();
else
throw
(
"No vertex coordinates found in the file!"
);
}
AmiraMesh
::
Data
*
hexahedronData
=
am
->
findData
(
"Hexahedra"
,
HxINT32
,
8
,
"Nodes"
);
int
*
elemData
=
(
int
*
)
hexahedronData
->
dataPtr
();
int
noOfElem
=
am
->
nElements
(
"Hexahedra"
);
...
...
@@ -869,46 +886,44 @@ int Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::createHexaDomain(UGGrid<3,3>& gri
/* Alle weiteren Aufrufe von 'CreateBoundarySegment' beziehen sich jetzt auf das eben
erzeugte Gebiet */
/*
Liste der Nummern der Randsegmente herstellen,
wird als user data an das jeweilige
Segment weitergereicht
Die Koordinaten der Eckknoten
wird als user data an das jeweilige
Segment weitergereicht
.
*/
grid
.
extra_boundary_data_
=
::
malloc
(
nBndSegments
*
3
*
3
*
sizeof
(
double
));
int
*
segmentIndexList
=
NULL
;
/** \bug This memory gets never freed! */
segmentIndexList
=
(
int
*
)
::
malloc
(
nBndSegments
*
sizeof
(
int
));
if
(
segmentIndexList
==
NULL
)
return
(
1
);
if
(
grid
.
extra_boundary_data_
==
NULL
)
return
1
;
for
(
int
i
=
0
;
i
<
nBndSegments
;
i
++
)
{
//std::string segmentName;
char
segmentName
[
20
];
int
left
,
right
;
// bordering subdomains
int
left
=
1
;
int
right
=
2
;
point
[
0
]
=
face_list
[
i
][
0
];
point
[
1
]
=
face_list
[
i
][
1
];
point
[
2
]
=
face_list
[
i
][
2
];
point
[
3
]
=
face_list
[
i
][
3
];
/* Es werden die Ecknummern eines Randsegmentes zurueckgegeben
point[0] = 0; point[1]=1; point[2]=2; point[3]=3; */
//point[3] = face_list[i][3];
if
(
sprintf
(
segmentName
,
"Segment %d"
,
i
)
<
0
)
return
(
1
)
;
return
1
;
/* left = innerRegion, right = outerRegion */
segmentIndexList
[
i
]
=
i
;
/* map Amira Material ID's to UG material ID's */
left
++
;
right
++
;
//segmentIndexList[i] = i;
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
0
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
0
]
+
0
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
1
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
0
]
+
1
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
2
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
0
]
+
2
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
3
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
1
]
+
0
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
4
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
1
]
+
1
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
5
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
1
]
+
2
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
6
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
2
]
+
0
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
7
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
2
]
+
1
];
((
double
*
)
grid
.
extra_boundary_data_
)[
9
*
i
+
8
]
=
am_node_coordinates_float
[
DIMWORLD
*
face_list
[
i
][
2
]
+
2
];
#if 0
double
alpha
[
2
]
=
{
0
,
0
};
double
beta
[
2
]
=
{
1
,
1
};
...
...
@@ -920,31 +935,21 @@ int Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::createHexaDomain(UGGrid<3,3>& gri
1
,
// resolution, whatever that is
point
,
alpha
,
beta
,
L
inearSegmentDescription,
(
void *) (segmentIndexList+i)
l
inearSegmentDescription
3d
,
(
(
double
*
)
grid
.
extra_boundary_data_
)
+
9
*
i
)
==
NULL
)
return
(
1
);
#else
double
paramCoords
[
3
][
2
]
=
{{
0
,
0
},
{
1
,
0
},
{
0
,
1
}};
if
(
UG3d
::
CreateLinearSegment
(
segmentName
,
left
,
/*id of left subdomain */
right
,
/*id of right subdomain*/
i
,
/*id of segment*/
4
,
// Number of corners
point
,
paramCoords
)
==
NULL
)
return
(
1
);
#endif
}
printf
(
"%d segments created!
\n
"
,
nBndSegments
);
std
::
cout
<<
nBndSegments
<<
" segments created!
\n
"
;
return
0
;
}
void
Dune
::
AmiraMeshReader
<
Dune
::
UGGrid
<
3
,
3
>
>::
readHexaGrid
(
Dune
::
UGGrid
<
3
,
3
>&
grid
,
AmiraMesh
*
am
)
try
AmiraMesh
*
am
)
{
printf
(
"This is the AmiraMesh HexaGrid reader for UGGrid<3,3>!
\n
"
);
...
...
@@ -956,172 +961,179 @@ void Dune::AmiraMeshReader<Dune::UGGrid<3,3> >::readHexaGrid(Dune::UGGrid<3,3>&
// ////////////////////////////////////////////
// loadmesh $file @GRID_FILE $name @DOMAIN;
buildGrid
(
grid
,
am
);
const
int
DIM
=
3
;
}
int
i
;
double
nodePos
[
DIM
];
UG3d
::
NODE
*
theNode
;
#if 0
const int DIM = 3;
//printf("Loading Amira mesh %s\n", filename.c_str());
int i;
double nodePos[DIM];
UG3d::NODE* theNode;
//printf("Loading Amira mesh %s\n", filename.c_str());
float
*
am_node_coordinates_float
=
NULL
;
double
*
am_node_coordinates_double
=
NULL
;
// get the different data fields
AmiraMesh
::
Data
*
am_coordinateData
=
am
->
findData
(
"Nodes"
,
HxFLOAT
,
3
,
"Coordinates"
);
float* am_node_coordinates_float = NULL;
double* am_node_coordinates_double = NULL;
// get the different data fields
AmiraMesh::Data* am_coordinateData = am->findData("Nodes", HxFLOAT, 3, "Coordinates");
if (am_coordinateData)
am_node_coordinates_float = (float*) am_coordinateData->dataPtr();
else {
am_coordinateData = am->findData("Nodes", HxDOUBLE, 3, "Coordinates");
if (am_coordinateData)
am_node_coordinates_float
=
(
float
*
)
am_coordinateData
->
dataPtr
();
else
{
am_coordinateData
=
am
->
findData
(
"Nodes"
,
HxDOUBLE
,
3
,
"Coordinates"
);
if
(
am_coordinateData
)
am_node_coordinates_double
=
(
double
*
)
am_coordinateData
->
dataPtr
();
else
throw
(
"No vertex coordinates found in the file!"
);
am_node_coordinates_double = (double*) am_coordinateData->dataPtr();
else
throw("No vertex coordinates found in the file!");
}
}
AmiraMesh
::
Data
*
hexahedronData
=
am
->
findData
(
"Hexahedra"
,
HxINT32
,
8
,
"Nodes"
);
int
*
elemData
=
(
int
*
)
hexahedronData
->
dataPtr
();
AmiraMesh::Data* hexahedronData = am->findData("Hexahedra", HxINT32, 8, "Nodes");
int* elemData = (int*)hexahedronData->dataPtr();
/*
All Boundary nodes are assumed to be inserted already.
We just have to insert the inner nodes and the elements
*/
UG3d
::
multigrid
*
theMG
=
UG3d
::
GetMultigrid
(
"DuneMG"
);
assert
(
theMG
);
/*
All Boundary nodes are assumed to be inserted already.
We just have to insert the inner nodes and the elements
*/
UG3d::multigrid* theMG = UG3d::GetMultigrid("DuneMG");
assert(theMG);
int
maxBndNodeID
=
-
1
;
for
(
theNode
=
theMG
->
grids
[
0
]
->
firstNode
[
0
];
theNode
!=
NULL
;
theNode
=
theNode
->
succ
)
{
// The following two lines ought to be in here, but the
// OBJT macros is somewhat complicated, so I leave it out
// for the time being.
// if(OBJT(theNode->myvertex) == UG3d::IVOBJ)
// UserWriteF("Warning: Node %d is inner node\n", ID(theNode));
maxBndNodeID
=
MAX
(
theNode
->
id
,
maxBndNodeID
);
}
UG3d
::
UserWriteF
(
"Already %d nodes existing
\n
"
,
maxBndNodeID
+
1
);
int maxBndNodeID = -1;
for (theNode=theMG->grids[0]->firstNode[0]; theNode!=NULL; theNode=theNode->succ)
{
// The following two lines ought to be in here, but the
// OBJT macros is somewhat complicated, so I leave it out
// for the time being.
// if(OBJT(theNode->myvertex) == UG3d::IVOBJ)
// UserWriteF("Warning: Node %d is inner node\n", ID(theNode));
maxBndNodeID = MAX(theNode->id, maxBndNodeID);
}
UG3d::UserWriteF("Already %d nodes existing\n", maxBndNodeID+1);
int
noOfNodes
=
am
->
nElements
(
"Nodes"
);
int noOfNodes = am->nElements("Nodes");
printf
(
"AmiraMesh has %d total nodes
\n
"
,
noOfNodes
);
printf("AmiraMesh has %d total nodes\n", noOfNodes);
// Now insert inner nodes
for
(
i
=
maxBndNodeID
+
1
;
i
<
noOfNodes
;
i
++
)
{
// Now insert inner nodes
for(i = maxBndNodeID+1; i < noOfNodes; i++) {
assert
(
am_node_coordinates_float
||
am_node_coordinates_double
);
if
(
am_node_coordinates_float
)
{
nodePos
[
0
]
=
am_node_coordinates_float
[
3
*
i
];
nodePos
[
1
]
=
am_node_coordinates_float
[
3
*
i
+
1
];
nodePos
[
2
]
=
am_node_coordinates_float
[
3
*
i
+
2
];
}
else
{
nodePos
[
0
]
=
am_node_coordinates_double
[
3
*
i
];
nodePos
[
1
]
=
am_node_coordinates_double
[
3
*
i
+
1
];
nodePos
[
2
]
=
am_node_coordinates_double
[
3
*
i
+
2
];
}
assert(am_node_coordinates_float || am_node_coordinates_double);
if (am_node_coordinates_float) {
nodePos[0] = am_node_coordinates_float[3*i];
nodePos[1] = am_node_coordinates_float[3*i+1];
nodePos[2] = am_node_coordinates_float[3*i+2];
} else {
nodePos[0] = am_node_coordinates_double[3*i];
nodePos[1] = am_node_coordinates_double[3*i+1];
nodePos[2] = am_node_coordinates_double[3*i+2];
}
/// \todo Warum ist nicht UG3d::InsertInnerNode Pflicht???
if
(
InsertInnerNode
(
theMG
->
grids
[
0
],
nodePos
)
==
NULL
)
throw
(
"inserting an inner node failed"
);
/// \todo Warum ist nicht UG3d::InsertInnerNode Pflicht???
if (InsertInnerNode(theMG->grids[0], nodePos) == NULL)
throw("inserting an inner node failed");
}
}
/* all inner nodes are inserted , now we insert the elements */
int
noOfElem
=
am
->
nElements
(
"Hexahedra"
);
/* all inner nodes are inserted , now we insert the elements */
int noOfElem = am->nElements("Hexahedra");
int
noOfCreatedElem
=
0
;
for
(
i
=
0
;
i
<
noOfElem
;
i
++
)
{
int
cornerIDs
[
8
];
int
j
;
int noOfCreatedElem = 0;
for(i=0; i < noOfElem; i++)
{
int cornerIDs[8];
int j;
/* only tetrahedrons */
/* printf("MeshAccess: elem id : %d, node ids : %d %d %d %d\n", i,
elemData[4*i+0], elemData[4*i+1], elemData[4*i+2], elemData[4*i+3]);*/
for
(
j
=
0
;
j
<
8
;
j
++
)
cornerIDs
[
j
]
=
elemData
[
8
*
i
+
j
]
-
1
;
/* only tetrahedrons */
/* printf("MeshAccess: elem id : %d, node ids : %d %d %d %d\n", i,
elemData[4*i+0], elemData[4*i+1], elemData[4*i+2], elemData[4*i+3]);*/
for (j=0; j<8; j++)
cornerIDs[j] = elemData[8*i+j]-1;
/* printf("elem id : %d, node ids : %d %d %d %d\n", i, cornerIDs[0], cornerIDs[1], cornerIDs[2], cornerIDs[3]); */
/* printf("elem id : %d, node ids : %d %d %d %d\n", i, cornerIDs[0], cornerIDs[1], cornerIDs[2], cornerIDs[3]); */
if
(
UG3d
::
InsertElementFromIDs
(
theMG
->
grids
[
0
],
8
,
cornerIDs
,
NULL
)
==
NULL
)
throw
(
"inserting an element failed"
);
if (UG3d::InsertElementFromIDs(theMG->grids[0], 8, cornerIDs, NULL) == NULL)
throw("inserting an element failed");
noOfCreatedElem
++
;
noOfCreatedElem++;
}
}
if
(
noOfElem
!=
noOfCreatedElem
)
throw
(
"inserting an element failed"
);
if(noOfElem != noOfCreatedElem)
throw("inserting an element failed");
UG3d
::
UserWriteF
(
"amiraloadmesh: %d elements created
\n
"
,
noOfCreatedElem
);
UG3d::UserWriteF("amiraloadmesh: %d elements created\n", noOfCreatedElem);
// set the subdomainIDs
AmiraMesh
::
Data
*
am_material_ids
=
am
->
findData
(
"Tetrahedra"
,
HxBYTE
,
1
,
"Materials"
);
if
(
!
am_material_ids
)
throw
(
"Field 'Materials' not found."
);
#if 0
// set the subdomainIDs
AmiraMesh::Data* am_material_ids = am->findData("Hexahedra", HxBYTE, 1, "Materials");
if (!am_material_ids)
throw("Field 'Materials' not found.");
char
*
material_ids
=
(
char
*
)
am_material_ids
->
dataPtr
();
char* material_ids = (char*)am_material_ids->dataPtr();
#endif
i
=
0
;
UG3d
::
ELEMENT
*
theElement
;
for
(
theElement
=
theMG
->
grids
[
0
]
->
elements
[
0
];
theElement
!=
NULL
;
theElement
=
theElement
->
ge
.
succ
)
{
i = 0;
UG3d::ELEMENT* theElement;
for (theElement=theMG->grids[0]->elements[0]; theElement!=NULL; theElement=theElement->ge.succ)
{
/* get subdomain of element */
int
id
=
material_ids
[
i
];
/* get subdomain of element */
//
int id = material_ids[i];
#define ControlWord(p,ce) (((unsigned int *)(p))[UG3d::control_entries[ce].offset_in_object])
#define CW_WRITE(p, ce, n) ControlWord(p,ce) = (ControlWord(p,ce)&UG3d::control_entries[ce].xor_mask)|(((n)<<UG3d::control_entries[ce].offset_in_word)&UG3d::control_entries[ce].mask)
#define SETSUBDOMAIN(p,n) CW_WRITE(p,UG3d::SUBDOMAIN_CE,n)
SETSUBDOMAIN
(
theElement
,
id
+
1
);
//SETSUBDOMAIN(theElement, id+1);
SETSUBDOMAIN(theElement, 0);
#undef ControlWord
#undef CW_WRITE
#undef SETSUBDOMAIN
i
++
;
}
delete
am
;
i++;
}
UG3d
::
SetEdgeAndNodeSubdomainFromElements
(
theMG
->
grids
[
0
])
;
delete am
;
UG3d::SetEdgeAndNodeSubdomainFromElements(theMG->grids[0]);
/** \todo Do we really need to call CreateAlgebra for Dune?
*
* So far we do, because the UG grid refinement expects a valid
* algebra. Unfortunately, this wastes a lot of resources, because
* nobody is ever going to use the algebra. Maybe we can patch UG? */
if
(
UG3d
::
CreateAlgebra
(
theMG
)
!=
UG3d
::
GM_OK
)
throw
(
"Error in UG3d::CreateAlgebra!"
);
/** \todo Check whether this release is necessary */
/* here all temp memory since CreateMultiGrid is released */
//UG3d::ReleaseTmpMem(MGHEAP(theMG),MG_MARK_KEY(theMG));
/** \todo Do we really need to call CreateAlgebra for Dune?
*
* So far we do, because the UG grid refinement expects a valid
* algebra. Unfortunately, this wastes a lot of resources, because
* nobody is ever going to use the algebra. Maybe we can patch UG? */
if (UG3d::CreateAlgebra(theMG) != UG3d::GM_OK)
throw("Error in UG3d::CreateAlgebra!");
/** \todo Check whether this release is necessary */
/* here all temp memory since CreateMultiGrid is released */
//UG3d::ReleaseTmpMem(MGHEAP(theMG),MG_MARK_KEY(theMG));
#define ReleaseTmpMem(p,k) Release(p, UG3d::FROM_TOP,k)
ReleaseTmpMem
(
theMG
->
theHeap
,
theMG
->
MarkKey
);
ReleaseTmpMem(theMG->theHeap, theMG->MarkKey);
#undef ReleaseTmpMem
theMG
->
MarkKey
=
0
;
theMG->MarkKey = 0;
return
;
return;
}
catch
(
const
char
*
msg
)
{
}catch (const char* msg) {
printf("%s\n", msg);
return;
}
#endif
#endif // #ifdef _3
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