Skip to content
Snippets Groups Projects
Commit edc3f04d authored by Robert Klöfkorn's avatar Robert Klöfkorn
Browse files

maxlevel --> maxLevel.

eindex with localIdSet.

[[Imported from SVN: r3085]]
parent 5b9c0d22
No related branches found
No related tags found
No related merge requests found
......@@ -14,6 +14,7 @@ namespace Dune
GrapeGridDisplay(const GridType &grid, const int myrank ) :
grid_(grid)
, leafset_(grid.leafIndexSet())
, lid_(grid.localIdSet())
, myRank_(myrank)
, myIt_(0), myEndIt_ (0) , myLeafIt_(0) , myLeafEndIt_ (0) ,
hmesh_ (0)
......@@ -27,6 +28,7 @@ namespace Dune
GrapeGridDisplay(const GridType &grid ) :
grid_(grid)
, leafset_(grid.leafIndexSet())
, lid_(grid.localIdSet())
, myRank_(-1) ,
myIt_(0), myEndIt_ (0) , myLeafIt_(0) , myLeafEndIt_ (0) ,
hmesh_ (0)
......@@ -75,7 +77,7 @@ namespace Dune
{
const DuneElement &geometry = en.geometry();
if( en.isLeaf() ) he->eindex = leafset_.index(en);
if( en.isLeaf() ) he->eindex = lid_.id(en);
else he->eindex = -1;
he->level = en.level();
......@@ -169,7 +171,7 @@ namespace Dune
// myIt ist Zeiger auf LevelIteratorType, definiert innerhalb der Klasse
// rufe default CopyConstructor auf
int levelOI = he->level_of_interest;
if(levelOI < 0) levelOI = grid_.maxlevel();
if(levelOI < 0) levelOI = grid_.maxLevel();
//myLeafIt_ = new LeafIteratorType ( grid_.template leafbegin<0, All_Partition> (levelOI) );
//myLeafEndIt_ = new LeafIteratorType ( grid_.template leafend <0, All_Partition> (levelOI) );
......@@ -209,7 +211,7 @@ namespace Dune
if(myEndIt_) delete myEndIt_;
int levelOI = he->level_of_interest;
if(levelOI < 0) levelOI = grid_.maxlevel();
if(levelOI < 0) levelOI = grid_.maxLevel();
// myIt ist Zeiger auf LevelIteratorType, definiert innerhalb der Klasse
// rufe default CopyConstructor auf
......@@ -615,7 +617,7 @@ namespace Dune
hel_.vpointer[i][j] = 0.0;
}
maxlevel = grid_.maxlevel();
maxlevel = grid_.maxLevel();
for(unsigned int i=0; i<leafset_.geomTypes(0).size(); i++)
{
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment