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Use std::optional to store multilinear geometries & move coordinates
There is no inherent need to store geometries in the heap. This changes the data layout to store them in the stack. Incidentally, this also moves coordinates into the geometries to avoid an extra allocation on the vector of coordinates.
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- dune/grid/uggrid/uggridentity.cc 1 addition, 1 deletiondune/grid/uggrid/uggridentity.cc
- dune/grid/uggrid/uggridentity.hh 9 additions, 24 deletionsdune/grid/uggrid/uggridentity.hh
- dune/grid/uggrid/uggridintersections.cc 9 additions, 9 deletionsdune/grid/uggrid/uggridintersections.cc
- dune/grid/uggrid/uggridintersections.hh 7 additions, 7 deletionsdune/grid/uggrid/uggridintersections.hh
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