Implement subIndex for 3D edges and corners
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All threads resolved!
With @oliver.sander we sat down to provide all the possible results of subIndex
for UGGrid. In particular:
- 3D entities for volume, edge and line may ask for a sub-entity index embedded in its geometry in any (sub-)codim.
- Additionally, it fixes a bug for codim==0 subIndex of an edge: If the an 3D edge is passed as an argument requesting a 0 sub-codim index, the previous implementation would try to get the index of the 0-th vertex, rather than of the edge itself.
Close #155
Edited by Santiago Ospina De Los Ríos
Merge request reports
Activity
- Resolved by Santiago Ospina De Los Ríos
added 26 commits
-
e49d8081...05fc73dc - 23 commits from branch
master
- c37a68ed - Add subIndex checks
- b6e13a57 - Fix bug on subIndex of facets
- c5cd5d85 - Implement subIndex for UGGrid 3D edges and vertices
Toggle commit list-
e49d8081...05fc73dc - 23 commits from branch
added 1 commit
- e13b19c0 - UGGridRenumberer: Add faceEdgeDUNEtoUG and faceVertexDUNEtoUG
- Resolved by Santiago Ospina De Los Ríos
@oliver.sander should we squash and merge this? From what we could test, this seems to be now the right implementation. Or do you have any other suggestion?
assigned to @santiago.ospina
requested review from @oliver.sander
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