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# dune-uggrid 2.6 (unreleased)
* Transfer of element data during load balancing is supported.
See [!55][] and [dune-grid!172][]
* `dune-uggrid` has gained a new build-time switch `TET_RULESET` (default is off).
When set, `UGGrid` will use a better algorithm to compute green closures for red--green
grid refinement. This better algorithm, which involves a complete rule set
for tetrahedral elements, leads to refined grids with smaller closures.
It also fixes at least one [bug](https://gitlab.dune-project.org/core/dune-grid/issues/27).
*Beware:* when TET_RULESET is set, UG wants to read a table from the file `RefRule.data`
(in `uggrid/lib/ugdata`). This file needs to be in the current directory, otherwise `UGGrid`
will abort. The long-term plan is to compile the data file into the binary, and make
the new closure algorithm the default.
* Many now unused parts of UG have been removed from the source.
See the list of all [dune-uggrid 2.6 merge requests][] for minor
changes not mentioned here.
[!55]: https://gitlab.dune-project.org/staging/dune-uggrid/merge_requests/55
[dune-grid!172]: https://gitlab.dune-project.org/core/dune-grid/merge_requests/172
[dune-uggrid 2.6 merge requests]: https://gitlab.dune-project.org/staging/dune-uggrid/merge_requests?milestone_title=Dune+2.6.0&scope=all&state=all
# dune-uggrid 2.5.0 (2017-12-18)
* dune-uggrid is now a DUNE module that will only contain UG's grid
manager in the future.
* Switch to CMake build system.
# UG Release 3.13.0 (01-03-2016)
* Rename macros `_2` and `_3` to `UG_DIM_2` and `UG_DIM_3` respectively,
to avoid clashes with symbols of the same name in libc++.
* Add file `.gitlab-ci.yml` to drive the Gitlab continuous integration features
* Remove an obsolete XCode project file, and an obsolete mystery file 'conf.h'
* Fix an out-of-bounds array access reported by the gcc sanitizer
# UG Release 3.12.1 (11-05-2015)
* Fix bug in Makefile.am which prevented building of tarballs.
# UG Release 3.12.0 (11-05-2015)
The major change is this release is the official transformation of the
entire code base to C++. While pretty much everybody (read: all Dune users)
has compiled UG as C++ for many years now, the code itself was still
officially C. In the 3.12.0 release all .c files have now been renamed
to .cc, and UG will hence build as C++ by default.
Thanks to Christoph Grüninger.
* Remove code that redefines standard types on specific architectures
(Fixes Debian build problems of dune-grid)
* Fix various problems when compiling with clang
* Fix the return type of a few methods that don't actually return anything.
* Removal of dead and redundant code
* Minor cleanup and beautifications in ddd
# UG Release 3.11.1 (2-12-2014)
This is mainly a bugfix release. As the only behavioral change, memory
management now defaults to the operating system heap, rather than the
built-in heap. This eases debugging and appears to speed up the code.
* Make method `CreateLine` return `void` instead of `INT`.
This fixes a segfault when compiling with clang.
Thanks to Carsten Gräser.
* More build system and other cleanup
# UG Release 3.11.0 (12-06-2014)
This release contains several bugfixes related to dynamic load balancing.
It also contains many important cleanup patches (kudos to Ansgar Burchardt).
* Properly set `SideVector` `VCOUNT` fields after load balancing
(Dune FlySpray 810: https://dune-project.org/flyspray/index.php?do=details&task_id=810 )
* Bugfix: Alway identify MIDNODEs to the proclist of the father edge
* Bugfix: Initialize EDIDENT for edges for 3d _and 2d_ before refinement
* Bugfix: Call the `RestrictPartitioning` method more often before adaptive refinement
* Remove the Fortran interface to the DDD library
* Remove left-overs from the Chaco load balancer which used to be contained
in the UG source tree
* Remove lots of code related to obsolete architectures and the old build system
* Remove old, non-free version of netgen
* Constification in the DDD subsystem
* Various build-system improvements