Newer
Older
// -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi: set et ts=4 sw=2 sts=2:
#include "iteratorfacades.hh"
namespace Dune
{
/**
* @addtogroup Common
*
* @{
*/
* \brief Implements a singly linked list together with
* the necessary iterators.
* @author Markus Blatt
*/
template<typename T, class A>
class SLListIterator;
template<typename T, class A>
class SLListConstIterator;
template<typename T, class A>
class SLListModifyIterator;
/**
* @brief A single linked list.
*
* the end and of removing elements at the front. Those
* operations require constant time.
*/
template<typename T, class A=std::allocator<T> >
class SLList
{
friend class SLListIterator<T,A>;
friend class SLListConstIterator<T,A>;
public:
/**
* @brief The size type.
*/
typedef typename A::size_type size_type;
/**
* @brief The type we store.
*/
typedef T MemberType;
/**
* @brief The allocator to use.
*/
typedef typename A::template rebind<Element>::other Allocator;
/**
* @brief The mutable iterator of the list.
*/
typedef SLListIterator<T,A> iterator;
/**
* @brief The constant iterator of the list.
*/
typedef SLListConstIterator<T,A> const_iterator;
/**
* @brief Constructor.
*/
/**
* @brief Copy constructor with type conversion.
*/
template<typename T1, typename A1>
SLList(const SLList<T1,A1>& other);
/**
* @brief Copy constructor.
*/
SLList(const SLList<T,A>& other);
/**
* @brief Destructor.
*
* Deallocates all elements in the list.
*/
~SLList();
/**
* @brief The type of the iterator capable of deletion
* and insertion.
*/
typedef SLListModifyIterator<T,A> ModifyIterator;
/**
* @brief Assignment operator.
*/
SLList<T,A>& operator=(const SLList<T,A>& other);
/**
* @brief Add a new entry to the end of the list.
* @param item The item to add.
*/
inline void push_back(const MemberType& item);
/**
* @brief Add a new entry to the beginning of the list.
* @param item The item to add.
*/
inline void push_front(const MemberType& item);
/**
* @brief Remove the first item in the list.
*/
inline void pop_front();
/** @brief Remove all elements from the list. */
inline void clear();
/**
* @brief Get an iterator pointing to the first
* element in the list.
*
* @return An iterator pointing to the first
* element or the end if the list is empty.
*/
inline iterator begin();
/**
* @brief Get an iterator pointing to the first
* element in the list.
*
* @return An iterator pointing to the first
* element or the end if the list is empty.
*/
inline const_iterator begin() const;
/**
* @brief Get an iterator capable of deleting and
* inserting elements.
*
* @return Modifying iterator positioned at the beginning
* of the list.
*/
inline ModifyIterator beginModify();
/**
* @brief Get an iterator capable of deleting and
* inserting elements.
*
* @return Modifying iterator positioned after the end
* of the list.
inline ModifyIterator endModify();
/**
* @brief Get an iterator pointing to the
* end of the list.
*
* @return An iterator pointing to the end.
*/
inline iterator end();
/**
* @brief Get an iterator pointing to the
* end of the list.
*
* @return An iterator pointing to the end.
*/
inline const_iterator end() const;
/**
* @brief Check whether the list is empty.
*
* @return True if the list is empty;
*/
inline bool empty() const;
/**
* @brief Get the number of elements the list
* contains.
*/
inline int size() const;
bool operator==(const SLList& sl) const;
bool operator!=(const SLList& sl) const;
/** \todo Please doc me! */
struct Element
{
/**
* @brief The next element in the list.
*/
Element* next_;
/**
* @brief The element we hold.
*/
MemberType item_;
Element();
/**
* @brief Delete the next element in the list.
* @param current Element whose next element should be deleted.
*/
void deleteNext(Element* current);
/**
* @brief Copy the elements from another list.
* @param other The other list.
*/
void copyElements(const SLList<T,A>& other);
/**
* @brief Delete the next element in the list.
*
* If the template parameter watchForTail is true, it is checked whether
* the deleted element is the tail and therefore the tail must be updated.
* @param current Element whose next element should be deleted.
*/
template<bool watchForTail>
void deleteNext(Element* current);
/**
* @brief Insert an element after another one in the list.
* @param current The element after which we insert.
* @param item The item to insert.
*/
void insertAfter(Element* current, const T& item);
/** @brief Pseudo element before the first entry. */
Element beforeHead_;
/**
* @brief Pointer to he last element in the list.
*
* If list is empty this will point to beforeHead_
*/
Element* tail_;
/** @brief The allocator we use. */
Allocator allocator_;
/** brief The number of elements the list holds. */
int size_;
};
/**
* @brief A mutable iterator for the SLList.
*/
template<typename T, class A>
class SLListIterator : public Dune::ForwardIteratorFacade<SLListIterator<T,A>, T, T&, std::size_t>
{
friend class SLListConstIterator<T,A>;
friend class SLListModifyIterator<T,A>;
friend class SLList<T,A>;
inline SLListIterator(typename SLList<T,A>::Element* item,
SLList<T,A>* sllist)
: current_(item), list_(sllist)
inline SLListIterator()
: current_(0), list_(0)
{}
inline SLListIterator(const SLListModifyIterator<T,A>& other)
: current_(other.iterator_.current_), list_(other.iterator_.list_)
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
/**
* @brief Dereferencing function for the iterator facade.
* @return A reference to the element at the current position.
*/
inline T& dereference() const
{
return current_->item_;
}
/**
* @brief Equality test for the iterator facade.
* @param other The other iterator to check.
* @return true If the other iterator is at the same position.
*/
inline bool equals(const SLListConstIterator<T,A>& other) const
{
return current_==other.current_;
}
/**
* @brief Equality test for the iterator facade.
* @param other The other iterator to check.
* @return true If the other iterator is at the same position.
*/
inline bool equals(const SLListIterator<T,A>& other) const
{
return current_==other.current_;
}
/**
* @brief Equality test for the iterator facade.
* @param other The other iterator to check.
* @return true If the other iterator is at the same position.
*/
inline bool equals(const SLListModifyIterator<T,A>& other) const
{
return current_==other.iterator_.current_;
}
/**
* @brief Increment function for the iterator facade.
*/
inline void increment()
{
current_ = current_->next_;
}
/**
* @brief Insert an element in the underlying list after
* the current position.
* @param v The value to insert.
*/
inline void insertAfter(const T& v) const
{
assert(list_ );
list_->insertAfter(current_, v);
}
/**
* @brief Delete the entry after the current position.
*
* @warning This will invalidate all iterators positioned at the delete position! Use with care!
*/
inline void deleteNext() const
{
assert(list_);
list_->deleteNext(current_);
private:
/** @brief The current element. */
typename SLList<T,A>::Element* current_;
/** @brief The list we iterate over. */
SLList<T,A>* list_;
};
/**
* @brief A constant iterator for the SLList.
*/
template<class T, class A>
class SLListConstIterator : public Dune::ForwardIteratorFacade<SLListConstIterator<T,A>, const T, const T&, std::size_t>
{
friend class SLListIterator<T,A>;
friend class SLList<T,A>;
inline SLListConstIterator()
: current_(0)
{}
inline SLListConstIterator(typename SLList<T,A>::Element* item)
: current_(item)
{}
inline SLListConstIterator(const SLListIterator<T,A>& other)
: current_(other.current_)
{}
inline SLListConstIterator(const SLListConstIterator<T,A>& other)
: current_(other.current_)
{}
inline SLListConstIterator(const SLListModifyIterator<T,A>& other)
: current_(other.iterator_.current_)
{}
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
/**
* @brief Dereferencing function for the facade.
* @return A reference to the element at the current position.
*/
inline const T& dereference() const
{
return current_->item_;
}
/**
* @brief Equality test for the iterator facade.
* @param other The other iterator to check.
* @return true If the other iterator is at the same position.
*/
inline bool equals(const SLListConstIterator<T,A>& other) const
{
return current_==other.current_;
}
/**
* @brief Increment function for the iterator facade.
*/
inline void increment()
{
current_ = current_->next_;
}
private:
/** @brief The current element. */
typename SLList<T,A>::Element* current_;
};
/**
* @brief A mutable iterator for the SLList.
*/
template<typename T, class A>
class SLListModifyIterator : public Dune::ForwardIteratorFacade<SLListModifyIterator<T,A>, T, T&, std::size_t>
{
friend class SLListConstIterator<T,A>;
friend class SLListIterator<T,A>;
public:
inline SLListModifyIterator(SLListIterator<T,A> beforeIterator,
SLListIterator<T,A> _iterator)
: beforeIterator_(beforeIterator), iterator_(_iterator)
{}
inline SLListModifyIterator(const SLListModifyIterator<T,A>& other)
: beforeIterator_(other.beforeIterator_), iterator_(other.iterator_)
{}
inline SLListModifyIterator()
: beforeIterator_(), iterator_()
{}
/**
* @brief Dereferencing function for the iterator facade.
* @return A reference to the element at the current position.
*/
inline T& dereference() const
{
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
return *iterator_;
}
/**
* @brief Test whether another iterator is equal.
* @return true if the other iterator is at the same position as
* this one.
*/
inline bool equals(const SLListConstIterator<T,A>& other) const
{
return iterator_== other;
}
/**
* @brief Test whether another iterator is equal.
* @return true if the other iterator is at the same position as
* this one.
*/
inline bool equals(const SLListIterator<T,A>& other) const
{
return iterator_== other;
}
/**
* @brief Test whether another iterator is equal.
* @return true if the other iterator is at the same position as
* this one.
*/
inline bool equals(const SLListModifyIterator<T,A>& other) const
{
return iterator_== other.iterator_;
}
/**
* @brief Increment function for the iterator facade.
*/
inline void increment()
{
++iterator_;
++beforeIterator_;
}
/**
* @brief Insert an element at the current position.
*
* Starting from the element at the current position all
* elements will be shifted by one position to the back.
* The iterator will point to the same element as before
* after the insertion, i.e the number of increments to
* reach the same position from a begin iterator increases
* by one.
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
* This means the inserted element is the one before the one
* the iterator points to.
* @param v The value to insert.
*/
inline void insert(const T& v)
{
beforeIterator_.insertAfter(v);
++beforeIterator_;
}
/**
* @brief Delete the entry at the current position.
*
* The iterator will be positioned at the next postion after the
* deletion
* @warning This will invalidate all iterators positioned at the delete position! Use with care!
*/
inline void remove()
{
++iterator_;
beforeIterator_.deleteNext();
}
private:
/** @brief Iterator positioned at the position before the current. */
SLListIterator<T,A> beforeIterator_;
/** @brief Iterator positioned at the current position. */
SLListIterator<T,A> iterator_;
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
} // namespace Dune
namespace std
{
template<typename T, typename A>
ostream& operator<<(ostream& os, const Dune::SLList<T,A> sllist)
{
typedef typename Dune::SLList<T,A>::const_iterator Iterator;
Iterator end = sllist.end();
Iterator current= sllist.begin();
os << "{ ";
if(current!=end) {
os<<*current<<" ("<<static_cast<const void*>(&(*current))<<")";
++current;
for(; current != end; ++current)
os<<", "<<*current<<" ("<<static_cast<const void*>(&(*current))<<")";
}
os<<"} ";
return os;
}
} //namespace std
namespace Dune
{
template<typename T, class A>
SLList<T,A>::Element::Element(const MemberType& item, Element* next)
{}
template<typename T, class A>
SLList<T,A>::Element::Element()
: next_(0), item_()
template<typename T, class A>
SLList<T,A>::Element::~Element()
{
next_=0;
}
template<typename T, class A>
SLList<T,A>::SLList()
: beforeHead_(), tail_(&beforeHead_), allocator_(), size_(0)
{
beforeHead_.next_=0;
assert(&beforeHead_==tail_);
assert(tail_->next_==0);
}
template<typename T, class A>
SLList<T,A>::SLList(const SLList<T,A>& other)
: beforeHead_(), tail_(&beforeHead_), allocator_(), size_(0)
{
copyElements(other);
}
template<typename T, class A>
template<typename T1, class A1>
SLList<T,A>::SLList(const SLList<T1,A1>& other)
: beforeHead_(), tail_(&beforeHead_), allocator_(), size_(0)
{
copyElements(other);
}
template<typename T, typename A>
void SLList<T,A>::copyElements(const SLList<T,A>& other)
{
assert(tail_==&beforeHead_);
assert(size_==0);
typedef typename SLList<T,A>::const_iterator Iterator;
Iterator iend = other.end();
for(Iterator element=other.begin(); element != iend; ++element)
push_back(*element);
assert(other.size()==size());
}
template<typename T, class A>
SLList<T,A>::~SLList()
{
clear();
}
template<typename T, class A>
bool SLList<T,A>::operator==(const SLList& other) const
{
if(size()!=other.size())
return false;
for(const_iterator iter=begin(), oiter=other.begin();
iter != end(); ++iter, ++oiter)
if(*iter!=*oiter)
return false;
return true;
}
template<typename T, class A>
bool SLList<T,A>::operator!=(const SLList& other) const
{
if(size()==other.size()) {
for(const_iterator iter=begin(), oiter=other.begin();
iter != end(); ++iter, ++oiter)
if(*iter!=*oiter)
return true;
return false;
}else
return true;
}
template<typename T, class A>
SLList<T,A>& SLList<T,A>::operator=(const SLList<T,A>& other)
{
clear();
copyElements(other);
return *this;
}
template<typename T, class A>
inline void SLList<T,A>::push_back(const MemberType& item)
assert(size_>0 || tail_==&beforeHead_);
tail_->next_ = allocator_.allocate(1, 0);
assert(size_>0 || tail_==&beforeHead_);
tail_ = tail_->next_;
::new (static_cast<void*>(&(tail_->item_)))T(item);
tail_->next_=0;
assert(tail_->next_==0);
++size_;
}
template<typename T, class A>
inline void SLList<T,A>::insertAfter(Element* current, const T& item)
{
assert(current);
bool changeTail = (current == tail_);
// Save old next element
Element* tmp = current->next_;
assert(!changeTail || !tmp);
// Allocate space
current->next_ = allocator_.allocate(1, 0);
// Use copy constructor to initialize memory
if(!current->next_->next_) {
// Update tail
assert(changeTail);
tail_ = current->next_;
}
template<typename T, class A>
inline void SLList<T,A>::push_front(const MemberType& item)
// list was empty
beforeHead_.next_ = tail_ = allocator_.allocate(1, 0);
::new(static_cast<void*>(&beforeHead_.next_->item_))T(item);
beforeHead_.next_->next_=0;
Element* added = allocator_.allocate(1, 0);
::new(static_cast<void*>(&added->item_))T(item);
added->next_=beforeHead_.next_;
beforeHead_.next_=added;
template<typename T, class A>
inline void SLList<T,A>::deleteNext(Element* current)
this->template deleteNext<true>(current);
}
template<typename T, class A>
template<bool watchForTail>
inline void SLList<T,A>::deleteNext(Element* current)
{
assert(current->next_);
Element* next = current->next_;
if(watchForTail)
if(next == tail_) {
// deleting last element changes tail!
tail_ = current;
}
assert(!watchForTail || &beforeHead_ != tail_ || size_==0);
}
template<typename T, class A>
inline void SLList<T,A>::pop_front()
{
deleteNext(&beforeHead_);
}
template<typename T, class A>
inline void SLList<T,A>::clear()
{
while(beforeHead_.next_ ) {
this->template deleteNext<false>(&beforeHead_);
assert(size_==0);
// update the tail!
tail_ = &beforeHead_;
template<typename T, class A>
inline bool SLList<T,A>::empty() const
{
template<typename T, class A>
inline int SLList<T,A>::size() const
{
return size_;
}
template<typename T, class A>
inline SLListIterator<T,A> SLList<T,A>::begin()
{
return iterator(beforeHead_.next_, this);
}
template<typename T, class A>
inline SLListConstIterator<T,A> SLList<T,A>::begin() const
{
return const_iterator(beforeHead_.next_);
}
template<typename T, class A>
inline SLListIterator<T,A> SLList<T,A>::end()
{
return iterator();
template<typename T, class A>
inline SLListModifyIterator<T,A> SLList<T,A>::endModify()
{
return SLListModifyIterator<T,A>(iterator(tail_, this),iterator());
}
template<typename T, class A>
inline SLListModifyIterator<T,A> SLList<T,A>::beginModify()
{
return SLListModifyIterator<T,A>(iterator(&beforeHead_, this),
iterator(beforeHead_.next_, this));
}
template<typename T, class A>
inline SLListConstIterator<T,A> SLList<T,A>::end() const
{
return const_iterator();